Journal Papers
- Peck, T. C., Sockol, L. E., & Hancock, S. M. (2020). Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality Research. IEEE Transactions on Visualization and Computer Graphics, 26(5), 1945-1954. Nominated for a best paper award.
- Peck, T. C., & Tutar, A. (2020). The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference. IEEE Transactions on Visualization and Computer Graphics, 26(5), 1964-1971.
- Strauss, R. R., Ramanujan, R., Becker, A., & Peck, T. C. (2020). A Steering Algorithm for Redirected Walking Using Reinforcement Learning. IEEE Transactions on Visualization and Computer Graphics.
- Williams, N. L., & Peck, T. C. (2019). Estimation of Rotation Gain Thresholds Considering FOV, Gender, and Distractors. IEEE Transactions on Visualization and Computer Graphics, 25(11), 3158–3168.
- Bedder, R. L., Bush, D., Banakou, D., Peck, T., Slater, M., & Burgess, N. (2019). A mechanistic account of bodily resonance and implicit bias. Cognition, 184, 1–10.
- Gonzalez-Franco, M., & Peck, T. C. (2018). Avatar embodiment. Towards a standardized questionnaire. Frontiers in Robotics and AI, 5, 74.
- Nilsson, N. C., Peck, T., Bruder, G., Hodgson, E., Serafin, S., Whitton, M., … Rosenberg, E. S. (2018). 15 years of research on redirected walking in immersive virtual environments. IEEE Computer Graphics and Applications, 38(2), 44–56.
- Peck, T. C., Doan, M., Bourne, K. A., & Good, J. J. (2018). The Effect of Gender Body-Swap Illusions on Working Memory and Stereotype Threat. IEEE Transactions on Visualization and Computer Graphics, 24(4), 1604–1612.
- González-Franco, M., Peck, T. C., Rodríguez-Fornells, A., & Slater, M. (2014). A threat to a virtual hand elicits motor cortex activation. Experimental Brain Research, 232(3), 875–887.
- Peck, T. C., Seinfeld, S., Aglioti, S. M., & Slater, M. (2013). Putting yourself in the skin of a black avatar reduces implicit racial bias. Consciousness and Cognition, 22(3), 779–787. Top 5 cited publication in Consciousness and Cognition from 2014-2016.
- Borland, D., Peck, T., & Slater, M. (2013). An evaluation of self-avatar eye movement for virtual embodiment. IEEE Transactions on Visualization and Computer Graphics, 19(4), 591–596.
- Peck, T. C., Fuchs, H., & Whitton, M. C. (2011). The design and evaluation of a large-scale real-walking locomotion interface. IEEE Transactions on Visualization and Computer Graphics, 18(7), 1053–1067.
- Peck, T. C., Fuchs, H., & Whitton, M. C. (2009). Evaluation of reorientation techniques and distractors for walking in large virtual environments. IEEE Transactions on Visualization and Computer Graphics, 15(3), 383–394.
- Fuchs, H., Yang, H., Peck, T., Lee, S., Rosenthal, M., Bulysheva, A., & Burke, C. (2008). Optimizing a head-tracked stereo display system to guide hepatic tumor ablation. Studies in Health Technology and Informatics, 132, 126–131.
Conference Papers
- Chowdhury, T. I., Ferdous, S. M. S., Peck, T., & Quarles, J. (2019, September). Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation. In ICAT-EGVE 2019-International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments.
- Gonzalez-Franco, M., Peck, T. C., & Slater, M. (2011). Virtual Embodiment Elicits a Mu Rhythm ERD When the Virtual Hand is Threatened. Presented at the 8th International Brain Research Organisation, Congress of Neuroscience.
- Peck, T. C., Fuchs, H., & Whitton, M. C. (2011). An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotion interfaces. IEEE Virtual Reality Conference. 55–62. Honorable mention for the best paper award.
- Peck, T. C., Fuchs, H., & Whitton, M. C. (2010). Improved redirection with distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments. IEEE Virtual Reality Conference. 35–38.
- Conroy Dalton, R., Hölscher, C., Peck, T., & Pawar, V. (2010). Judgments of building complexity & navigability in virtual reality. Spatial Cognition.
- Peck, T. C., Fuchs, H., & Whitton, M. C. (2008). Evaluation of reorientation techniques for walking in large virtual environments. IEEE Virtual Reality Conference, 121-127. Honorable mention for the best paper award.
- Jerald, J., Peck, T., Steinicke, F., & Whitton, M. (2008). Sensitivity to scene motion for phases of head yaws. Proceedings of the 5th symposium on Applied perception in graphics and visualization. 155–162.
Book Chapters
- Whitton, M. C., & Peck, T. C. (2013). Stepping-driven locomotion interfaces. In Human walking in virtual environments (pp. 241–262). Springer, New York, NY.
Patents
- Fuchs, H., Yang, H., Peck, T., & Bulysheva, A. (2016). Methods, systems, and computer readable media for image guided ablation.
Posters
- Blanpied, E., Good, J., & Peck, T. (2019). Shooter Bias and Socioeconomic Status in Virtual Reality. IEEE Virtual Reality Conference. 856–857.
- Tutar, A., & Peck, T. (2019). Working Memory Load Performance Based on Collocation of Virtual and Physical Hands. IEEE Virtual Reality Conference. 1197–1198. Recipient of the best poster award.
- Williams, N., & Peck, T. C. (2019). Estimation of Rotation Gain Thresholds for Redirected Walking Considering FOV and Gender. IEEE Virtual Reality Conference. 1229–1230.
- Chowdhury, T. I., Ferdous, S. M. S., Peck, T. C., & Quarles, J. (2018). Reverse Disability Simulation in a Virtual Environment. IEEE Virtual Reality Conference. 529–530.
- Chowdhury, T. I., Ferdous, S. M. S., Peck, T. C., & Quarles, J. (2018). Virtual ability simulation to boost rehabilitation exercise performance and confidence for people with disability. Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology. 129.
Workshop Papers
- Lynch, D., Borland, D., Kopper, R., & Peck, T. (2014). Volume Visualization on a WIM: Design Considerations and Planned Evaluations. 2nd International Workshop on Immersive Volumetric Interaction.
Dissertation
- Peck, T. C. (2010). Redirected free exploration with distractors: A large-scale real-walking locomotion interface.